Stack Trace: em _94.MoveNext() na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:linha 1745Įm (GameTime time) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:linha 6130Įm StardewValley.Game1._update(GameTime gameTime) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:linha 4792Įm (GameTime gameTime) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:linha 3876Įm (GameTime gameTime) na C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:linha 1046Įm .HostIdle(Object sender, EventArgs e)Įm .OnIdle()Įm .RunOneFrame()Įm .ApplicationIdle(Object sender, EventArgs e)Įm .(Int32 grfidlef)Įm. (IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)Įm .ThreadContext.RunMessageLoopInner (motivo Int32, contexto ApplicationContext)Įm .ThreadContext.RunMessageLoop (motivo Int32, contexto ApplicationContext)Įm .Run (Form mainForm)Įm .Run ()Įm .RunGame (Boolean useBlockingRun)Įm (String args) na C: \ GitlabRunner \ builds \ Gq5qA5P4 \ 0 \ ConcernedApe \ stardewvalley \ Farmer \ Farmer \ Program. File not found.Įm .OpenStream(String name)Įm .ContentManager.OpenStream(String assetName)
Save crashes save game cleaner mod#
InnerException: System.IO.FileNotFoundException: Error loading "Content\Characters\MorrisTod.xnb". Wait 2 hours in game (just use the wait/sleep menu) - (Non-LITE version only) Wait until MCM updates the mod menus. Once loaded make a NEW save then return to the menu and delete EVERY. You'll get the mod missing message but just ignore it & load it. Message: Error loading "Characters\MorrisTod". On average it crashes every 5 or 10 times that I save, and with so many bugs Ive been saving about every 5 minutes give or take. What you wanna do is disable ALL mods & load your last save.